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Wesnoth Units database

Gore

(image)

The Gores are basically new recruits in the minotaur infantry or simply militia defending their territory. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.

Advances from:
Advances to:
Cost: 17
HP: 37
Movement: 4
XP: 45
Level: 1
Alignment: chaotic
IDMinotaur Gore
Abilities: divine health
(image)axe
blade
8 - 3
melee
Resistances:
blade-10%
pierce0%
impact0%
fire-10%
cold10%
arcane-30%
TerrainMovement CostDefense
Cave140%
Coastal Reef230%
Deep WaterUNREACHABLE10%
Flat130%
Forest150%
Frozen220%
Hills140%
ImpassableUNREACHABLE20%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%